In this inaugural beta edition of Dev Game Club, we talk about the relevance of System Shock 2, its precedents and antecedents, and cover the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Opening area, tutorial, character customization area, von Braun Med/Sci and Crew Quarters.
0:00:33 - Reason behind 'cast
0:02:27 - History of hosts
0:05:00 - Expected 'cast layout
0:07:55 - History of System Shock 2
0:29:05 - Break 1
0:29:25 - Talk about beginning parts of SS2 in depth
1:24:14 - Break 2
1:24:34 - What we're playing, plans for next episode
Brett & Tim Common History: Star Wars Starfighter, Star Wars Jedi Starfighter, Star Wars Republic Commando.
Brett Additional History: Fallout 3, Skyrim, Fallout 4
Tim Additional History: X-Wing v TIE Fighter, Mysteries of the Sith, Indiana Jones and the Infernal Machine, Tomb Raider 2013, Halo 5.
Games, people, and influences mentioned or discussed: System Shock 1, Ultima Underworld, Ultima series, Doug Church, Warren Spector, Ken Levine, Thief, Starfighter games, Republic Commando, Tomb Raider 2013, BGS games, Naughty Dog, Insomniac Games, Jonathan Chey, Freedom Force 1&2, Paul Neurath, Other Side Games, Junction Point Studios, Epic Mickey 2, Marc LeBlanc, Randy Smith, Harvey Smith, Dishonoured, Arkane Studios, Quake, Doom, Bioshock, Half-Life, Enemy Territory, Team Fortress Classic, Fallout, Baldur's Gate, Halo 5, Alien, Star Wars, Star Trek, Blade Runner, Mad Max, Mass Effect series, Oxenfree.
One interview in which Doug Church talks about eliminating conversations:
What we're playing: Brett discusses the similarities and differences in the beginning of Firewatch, Tim talks about Metal Gear Solid V, Witcher 3, and his ten year journey on Call of Cthulhu: Dark Corners of the Earth
To play next: R&D through the end of Hydroponics B/C.