In this third beta edition of Dev Game Club, we continue to examine System Shock 2, moving through the rest of Hydroponics, then through Ops and Recreation (Decks 4 and 5). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Note: This is the first episode where we'll spoil story stuff, so be warned if you're playing along. There's a big beat at the beginning of Ops that we discuss in detail in particular. I'll leave particulars out of the show notes.
Ops (Deck 4)
Recreation (Deck 5)
1:50 Discussion begins
58:52 What next, what we're playing, production note
Issues covered: elevator directions, level play order and support for order of play, grouping of skill stations, player empowerment vs. simulated spaces, progressive strangeness of levels, spiders and bees, skill costs, psionics strategy, marines strategy, depth vs. breadth, energy weaponry, loot tables, systems interaction/recycling, the fate of Polito, story spoilers, sequel twists, getting lost/red ninjas, digital frame hunt/objectives, empty chests, streamlining game design and developer age, humor in writing/level design/systems/setting, the rising cost of commentary
Games, people, and influences mentioned or discussed: Ken Levine, Bioshock, Legend of Zelda, Joe Pesci/Lethal Weapon, Grand Theft Auto series, Star Wars: Starfighter, The Witcher 3, Jonah Lobe, Dark Cloud series, Skyrim, Fallout 3/4.
Teaser for Ep 5: we have leads on a couple interviewees, so look forward to news on that.
Production note: We will talk about what's next to play, and maybe allowing folks to vote!
What we've been playing:
Brett: Uncharted 2, Prune
Tim: The Witcher 3: Wild Hunt
To play for next time:
Finish the game!