DGC Ep 147: Pokémon Let's Go Bonus!

Welcome to Dev Game Club, where this week we extend our time with Pokémon by turning to recent Nintendo release Pokémon Let's Go and tons of Pokémon-related feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
First bit of Pokemon Let's Go

Podcast breakdown:
0:41      Let's Go
37:02    Break
37:23    Feedback

Issues covered: Blue showing up, playing with the Pokémon Ball controller and it making noises, playing handheld vs throwing the PokéBall, whether or not we'd have played this one, playing bonus 3DS games, the feel of a remake, the translation to 3D, positivity of the combat, lightheartedness of Nintendo vs games made in the West, the twenty-year gap of features between what we've played, more connection to the Pokémon, how well the characters come through, representing organic shapes in blocky pixel art, paying homage to the pixel versions, being able to see more of the Pokémon stats directly, improving stats with candy, being able to see all the stats, technical machines and who should use them and improvements, incorporating the type chart into the game, incorporating Pokémon Go mechanics, whether you care about collecting the Pokémon, keeping the game in the rotation, Brett's Book Recommendation, commanding fantasy creatures, not designing deeper depth into the combat, numerous picked nits and game evolution over generations, how information about the game got around, wider audience, avoiding stagnation, growing an audience, Nintendo always targeting a new audience and needing to innovate less, enjoying evolution, balancing creative fulfillment with keeping your audience, design considerations for specific hardware, what are your Pokémon OCs, Brett's monsters type and Tim's espionage and minis types, mods, cosplay in the 501st and 405th, remastering SWRC, looking forward.

Games, people, and influences mentioned or discussed: Pokémon Red/Blue, Game Boy, Detective Pikachu, Game Freak, LoZ: Link Between Worlds, Metroid: Samus Returns, Studio Ghibli, Level-5, Dark Cloud, Ni No Kuni, Pokémon Go, Game Boy Advance, Game Boy Micro, Super Famicom, Earthbound, S. A. Chakraborty, City of Brass, Harrison Wade, Nintendo Switch, Ben Zaugg, Gothic Chocobo, Junichi Masuda, Prima Games, War and Peace, Dark Souls, Threes, 2048, Fallout (series), The Elder Scrolls (series), Final Fantasy (series), Obsidian, inXile, Nolan Filter, irreverentQ, Universal Monsters, Dracula, Frankenstein, Wolfman, John Lethbridge, Aaron Evers, Republic Commando, Skyrim, Fallout 3/4, Thomas the Tank Engine, Star Wars, Jesse Morgan, Kingdom Hearts (series), Square, Disney, Chrono Trigger.

Brett's Book Recommendation:
S. A. Chakraborty: City of Brass

Junichi Masuda on the Pokémon series getting easier

Halo Red vs Blue

Malukah's Dragonborn Cover

Republic Commando Remastered

Next time:
Kingdom Hearts: Up through Wonderland

https://twitch.tv/brettdouville, @timlongojr, and @devgameclub