DGC Ep 162: Devil May Cry 5 Bonus

Welcome to Dev Game Club, where this week we take a bonus trip to discuss a more modern game in Devil May Cry 5. We especially note how much they capture the feeling of the original game, despite modernizing some aspects. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
The first few hours

Issues covered: cramming everything Devil May Cry into Devil May Cry 5, iterating on a formula and delivering the same feel, pulling the Resident Evil series along, iterations in camera, having the same feeling of play but with lower effort, feeling cool even outside the cutscenes, the reward of spectacle, risk/rewards and timing and breakers, translating enemies to the modern era, the addition of the grapple action of a breaking arm, teaching you to grapple and incorporating it into a boss fight, the story catch-up at the main menu, going back and forth in time, fighting with a motorcycle, opening credits sequence, tight franchise identity, being happy with the sequel, high level of craft, lack of maturity in the women characters, Barbie-Dolling the bodies, being careless with stereotypes and archetypes, lock and key and self-awareness, Dante's styles, fan service, Brett's Book Minute, using difficulty to train the player for higher difficulty levels, different ways to address turn-based vs real-time goals, trading off the cerebral for the immediate or vice versa, being too nit-picky about the details.

Games, people, and influences mentioned or discussed: William Blake, The Force Awakens, God of War, Resident Evil (series), The Raid: Redemption, A Star Is Born, Adam Driver, Hideo Kojima, Metal Gear Rising: Revengeance, Platinum Studios, Vanquish, Bayonetta, Ninja Theory, Metroid: Other M, Team Ninja, Heavenly Sword, Hellblade, Microsoft Game Studios, Diablo III, Kingdom Hearts 2, Jak & Daxter, Takashi Miike, Ryu Murakami, In the Miso Soup, Book Riot, Horrorstör, Grady Hendrix, Mike Vogt, Sekiro: Shadows Die Twice, Johnny, David Brevik, War and Peace, X-COM, Fallout, Final Fantasy 9, FTL, Into the Breach, Temple of Elemental Evil, Tim Cain, Mario + Rabbids: Kingdom Battle, MYST.

Next time:
MYST (check Twitter for how much)

https://twitch.tv/brettdouville, @timlongojr, and @devgameclub
DevGameClub@gmail.com