DGC Ep 450: Deadly Premonition (part four)

Welcome to Dev Game Club, where this week we finish our series on Deadly Premonition. We talk a bit about the main story, the life sim, how we get around and more before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
To Ch 21 (Tim) and only Ch 8 (Brett)

Issues covered: Cry-baby Timothy, pre-show announcements, the game coming more quickly at the end, prime time television and Twin Peaks, describing an actual puzzle, the feeling of a web of connections between people both surface and hidden, the Ingram twins and their grandfather and Kaysen, dialogue with characters on their life sim paths, having the spatial awareness of the town vs not in television, you get to live in the town, the limitations of the driving model, wanting a simpler driving model, having conversation while the character is being driven instead, an unpolished gem, when time pauses vs when it will advance and keeping you unsettled, dealing with open world games with day/night cycles and running into the time problem, being unclear what other games this inspired, a different kind of mature, leaning into the quirk (and your constraints), stunt comedy, not getting enough of this sort of game, integrating the player into the town, inspirations with a twist.

Games, people, and influences mentioned or discussed: Video Game History Foundation, Rocksmith, Twin Peaks, David Lynch, Mark Frost, Resident Evil, Yakuza (series), Breaking Bad, The Last of Us, Nick Offerman, Gilmore Girls, Red Dead Redemption, Assassin's Creed, L. A. Noire, Mars Attacks, GTA 3, Shenmue, Dungeons & Dragons, Tolkien, Star Wars, Alien, Blade Runner, Artimage, Cult of the Lamb, Angie Nash, Kirk Hamilton, Aaron Evers, Mark Garcia.
 
Next time:
Discord Game Club interview with N0isses

Links:
N0isses Twitch channel 
Pancreatic Cancer Action Network 
Apply for Defeating Games


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