DGC Ep 488: Persona 3 (part four)
Welcome to Dev Game Club, where this week we complete our series on Persona 3. After talking about a game we're releasing, we talk about how this story can go mature places, modern themes, and other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Up through Arqa
Issues covered: finaling a 90-day game, great graphic design, the rhythms of life, school testing and the "level playing field," knowing more about what's going on but everyone talking about it anyway, looking forward to a new character, the tiles changing in the second set of Tartarus levels, just understanding everything, what you leave out, dwelling on modern problems, adding little additional mechanics, managing the tonal palette, the voice acting, the presentation, style and substance, the modern setting, how the stories and the systems tie together, well-presented menus, the excellence of the audio and music, reusing motifs for impact, "hate mail" and thanks.
Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, bookslap, From Software, Project Octavia, The Wizard's Assistants, H. R. Giger, Metal Gear (series), Final Fantasy (series), JRR Tolkien, Diablo, Elite Beat Agents, Yakuza (series), Judgment, Sega, RGG Studio, LucasArts, Like A Dragon, Spider-man (series), Yuri Lowenthal, Jennifer Hale, Peanuts, Valheim, World of Warcraft, Spelunky, Witcher III, Baldur's Gate III, LoZ: Breath of the Wild, kdw/Not Mysterydip, Matthew, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
??
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