DGC Ep 482: Plants vs Zombies/Casual Games (part two)

Welcome to Dev Game Club, where this week we continue our series on casual games with our continuing discussion of Plants vs Zombies. We talk about the mechanics some more, a bit about the economy, and our favorite elements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Thru 5-4 (T) or 5-8ish (B)

Issues covered: thanks on the Discord Game Club, new plants and shaking up strategy, classic RTS arcs and introducing new units, the lack of a difficulty spike, games to replay, being in the zone with your strategy, lack of wall missions, play rhythms, how this is a full RTS, removing a step from processes, cutting out biomechanical or memory things, hybridization and making the same decisions to allow other hardcore issues, playerbase ceilings, the mechanics of the coin economy, a grindy mechanic, where we go after the roof, adding mechanics for the roof and an angle, paying for the coffee bean, some favorite zombies and plants, good uses of minigames, some good tower defense games, meaning and invested time and digital loss, theater and ephemera, letting things go.

Games, people, and influences mentioned or discussed: Blizzard, WarCraft (series), StarCraft (series), Diablo, Homeworld, Bejeweled 3, Unreal Tournament, Road Warrior/Mad Max, Ratchet & Clank (series), John Travolta, Saturday Night Fever, Peggle, Project Octavia, Hakan Almer, IO Interactive, Hitman, Ryan, Bloons td6, They Are Billions, Orcs Must Die! (series), Kingdom Rush, Dungeon Defenders, Threes, mysterydip, Minecraft, PT, Fortnite, Roblox, Valheim, World of Warcraft, Kongregate, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time:
Peggle

Errata:
I of course meant Saturday Night Fever


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